Product Design Internship at NVIDIA

I was lucky enough to spend a semester as an intern at NVIDIA, predominantly working on GeForce NOW, a new cloud gaming platform in beta. I was the team's first intern trusted to work on a consumer-facing product.

I also assisted with the design system, cross-functional workshops, and user research.

I contributed designs for the card component, as well as the settings page, focusing on the concept of easier browsing (snacking), and easier access and improved understanding to important controls.

Research methods

I wrote the research protocol and led a team of five designers in external user interviews to understand user goals and mental models.

I also took the findings and led the design team in an affinity diagram exercise that helped inform opportunities and our roadmap, focusing on user goals.

I also helped coordinate and structure a crossfunctional workshop with other leads and stakeholders to align the work and set priorities.

Results

Based on user feedback, we restructured some of the work around our architecture and our card component. We updated the hover states of game cards to reflect differences in ownership, which affected the user's ability to play the game and added details influenced by our research.

I learned so much about building and shipping products during my time at NVIDIA, and am grateful to have had the chance to work on an exciting project that was still in beta. I can't wait to see what the team continues to come out with!

My affinity diagram lives on

The NVIDIA marketing team stumbled upon my wall of post its in the office and did a photoshoot with my incredibly attractive team. Every few months my teammate messages me to let me know that it's still being used in promotional materials.



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