I contributed designs for the card component, as well as the settings page, focusing on the concept of easier browsing (snacking), and easier access and improved understanding to important controls.
Research methods
I wrote the research protocol and led a team of five designers in external user interviews to understand user goals and mental models.
I also took the findings and led the design team in an affinity diagram exercise that helped inform opportunities and our roadmap, focusing on user goals.
I also helped coordinate and structure a crossfunctional workshop with other leads and stakeholders to align the work and set priorities.
Results
Based on user feedback, we restructured some of the work around our architecture and our card component. We updated the hover states of game cards to reflect differences in ownership, which affected the user's ability to play the game and added details influenced by our research.